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<channel><title><![CDATA[[Stanley.Hayes] - Blog]]></title><link><![CDATA[http://www.stanleyhayes.com/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Wed, 26 Jun 2024 22:59:50 -0700</pubDate><generator>Weebly</generator><item><title><![CDATA[Glow]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/glow]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/glow#comments]]></comments><pubDate>Tue, 25 Nov 2014 07:55:51 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/glow</guid><description><![CDATA[Stayed up late and fixed our glow :D(Also Teasers of our new character model)   	 		 			 				 					 						          					 								 					 						          					 								 					 						          					 							 		 	  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Stayed up late and fixed our glow :D<br />(Also Teasers of our new character model)</div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:36.165577342048%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:left"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/6923649_orig.png" alt="Picture" style="width:100%;max-width:311px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:33.333333333333%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/2828736_orig.png" alt="Picture" style="width:100%;max-width:343px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:30.501089324619%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/4099419_orig.png" alt="Picture" style="width:100%;max-width:205px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>]]></content:encoded></item><item><title><![CDATA[MorE Face SEPERATION]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/more-face-seperation]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/more-face-seperation#comments]]></comments><pubDate>Mon, 24 Nov 2014 08:02:12 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/more-face-seperation</guid><description><![CDATA[        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;"></div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/5746744.gif?384" alt="Picture" style="width:384;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Face SEPERATION ]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/face-seperation]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/face-seperation#comments]]></comments><pubDate>Thu, 03 Apr 2014 22:18:21 GMT</pubDate><category><![CDATA[FX]]></category><category><![CDATA[OpenGL]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/face-seperation</guid><description><![CDATA[This effect is achieved by storing the normal of the face that each vertex is associated with in the vertex information. Then using that normal, scaled by a strength input, as an offset for the vertex.&nbsp;                              [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">This effect is achieved by storing the normal of the face that each vertex is associated with in the vertex information. Then using that normal, scaled by a strength input, as an offset for the vertex.&nbsp;</div>  <div><div class="wsite-multicol"><div class='wsite-multicol-table-wrap' style='margin:0 -15px'> <table class='wsite-multicol-table'> <tbody class='wsite-multicol-tbody'> <tr class='wsite-multicol-tr'> <td class='wsite-multicol-col' style='width:50.720838794233%;padding:0 15px'>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/5621498_orig.gif" alt="Picture" style="width:100%;max-width:801px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  </td> <td class='wsite-multicol-col' style='width:49.279161205767%;padding:0 15px'>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/8048557_orig.gif" alt="Picture" style="width:100%;max-width:611px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  </td> </tr> </tbody> </table> </div></div></div>]]></content:encoded></item><item><title><![CDATA[GrAPHICS FUN IV]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-iv]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-iv#comments]]></comments><pubDate>Wed, 26 Mar 2014 20:47:35 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/graphics-fun-iv</guid><description><![CDATA[Texture Mapping in my custom gl engine... Next on the list, normal mapping :D        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Texture Mapping in my custom gl engine... Next on the list, normal mapping :D</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/9107000_orig.png" alt="Picture" style="width:100%;max-width:1100px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Graphics FUN III]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-iii]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-iii#comments]]></comments><pubDate>Wed, 26 Mar 2014 20:45:27 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/graphics-fun-iii</guid><description><![CDATA[Playing with Ray Marching to generate random geometry (on shader toy)               [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Playing with Ray Marching to generate random geometry (on shader toy)</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/2651067_orig.png" alt="Picture" style="width:100%;max-width:797px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/2241532_orig.png" alt="Picture" style="width:100%;max-width:787px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Graphics FUN II]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-ii]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-ii#comments]]></comments><pubDate>Tue, 25 Mar 2014 20:46:18 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/graphics-fun-ii</guid><description><![CDATA[Playing with bizarre attenuation, diffuse and spec terms for phong lights&nbsp;        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Playing with bizarre attenuation, diffuse and spec terms for phong lights&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/2030590_orig.png" alt="Picture" style="width:100%;max-width:1100px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Graphics FUN I]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-i]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/graphics-fun-i#comments]]></comments><pubDate>Tue, 25 Mar 2014 20:45:41 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/graphics-fun-i</guid><description><![CDATA[A baneling model using flat shading in my custom gl engine. This is an art style I am crazy about :D        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">A baneling model using flat shading in my custom gl engine. This is an art style I am crazy about :D</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/3980584_orig.png" alt="Picture" style="width:100%;max-width:562px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Early Graphics Development : SUBRAY]]></title><link><![CDATA[http://www.stanleyhayes.com/blog/early-graphics-development-subray]]></link><comments><![CDATA[http://www.stanleyhayes.com/blog/early-graphics-development-subray#comments]]></comments><pubDate>Tue, 26 Mar 2013 21:04:28 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.stanleyhayes.com/blog/early-graphics-development-subray</guid><description><![CDATA[       These are some VERY early screenshots from my very first DirectX graphics engine from last summer.&nbsp;                                         Top: First time messing with Sine UV modulationLeft: Messing with different projections&nbsp;Middle: Messing with Sine UV modulation and binding it into the velocity of a monsterRight: Working on getting alpha to work and draw orders, along with some simple distance based lighting [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/4387216_orig.png" alt="Picture" style="width:100%;max-width:777px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">These are some VERY early screenshots from my very first DirectX graphics engine from last summer.&nbsp;</div>  <div><div class="wsite-multicol"><div class='wsite-multicol-table-wrap' style='margin:0 -15px'> <table class='wsite-multicol-table'> <tbody class='wsite-multicol-tbody'> <tr class='wsite-multicol-tr'> <td class='wsite-multicol-col' style='width:33.333333333333%;padding:0 15px'>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/5833856_orig.png" alt="Picture" style="width:100%;max-width:774px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  </td> <td class='wsite-multicol-col' style='width:33.333333333333%;padding:0 15px'>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:right"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/476681_orig.png" alt="Picture" style="width:100%;max-width:219px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  </td> <td class='wsite-multicol-col' style='width:33.333333333333%;padding:0 15px'>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.stanleyhayes.com/uploads/2/4/1/5/24155537/7443510_orig.png" alt="Picture" style="width:100%;max-width:253px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  </td> </tr> </tbody> </table> </div></div></div>  <div class="paragraph" style="text-align:left;">Top: First time messing with Sine UV modulation<br />Left: Messing with different projections&nbsp;<br />Middle: Messing with Sine UV modulation and binding it into the velocity of a monster<br />Right: Working on getting alpha to work and draw orders, along with some simple distance based lighting</div>]]></content:encoded></item></channel></rss>