These are some VERY early screenshots from my very first DirectX graphics engine from last summer.
Top: First time messing with Sine UV modulation
Left: Messing with different projections
Middle: Messing with Sine UV modulation and binding it into the velocity of a monster
Right: Working on getting alpha to work and draw orders, along with some simple distance based lighting
Left: Messing with different projections
Middle: Messing with Sine UV modulation and binding it into the velocity of a monster
Right: Working on getting alpha to work and draw orders, along with some simple distance based lighting